I want to do a large-scale simulation, using Elixir and Go, coupled with a physics simulation in C++. I've never done anything in Elixir before, and only played a little bit with Go, but I figure, how hard can it be?
Note that this is very much work in progress - I'm not describing a completed project, my plan is to post a series of blogs about this project as it evolves, warts and all. I fully expect to experience some failures and may do stupid things because I'm learning the language - I'll write about those things as well.
So what am I simulating? Well, I've been working on EVE Online for quite some time now, so of course I'm going to do a space simulation. The purpose of this exercise is to learn two new programming languages and get familiar with the physics system so I don't want to spend time on an original game design. I'm not saying I'm going to reimplement EVE, but I am going to take some aspects of it and see how they could work in Elixir and Go.